Monday 25 March 2013

To Take, or Not to Take the Metal Box?

Greetings all, Aseldi here to look over the changes brought upon general army composition brought by 6th edition. More specifically, whether to take a footslogging list, or transports?

Firstly, I'll state that by transports, I mean 10 Grey Hunters in a Rhino.  I've never been a fan off the MSU list, and I seem incapable of taking squads of fewer than 10 marines...

Right, to business.  Space Wolves are the perfect choice, out of marines at least, for both of these lists.  We can do footslogging well, and rhinos are nice and conforming with What Russ Intended.

Footslogging, we can easily take a Wolf Guard Squad leader in terminator armour, and stick him on the front of a unit. He acts like a small tank, soaking up all incoming fire on his 2+ armour save, and seriously annoying your opponent.  He also adds a nice wee challenge ability to a squad that wouldn't otherwise have it, and with a variety of wargear at his disposal, can be kitted out to deal with almost any threat. So all sounds good so far doesn't it? And it looks great having squads led by a terminator marching across the battlefield towards an enemy!
But I don't use this one... Despite the benefits above.  This is mainly because I have the worst luck with armour saves ever.  Every time I've used this tactic, my terminator has died to the first bolter shot his way, removing the unit's whole utility, but by no means their effectiveness (they are Grey Hunters after all!).  I just dislike this possibility, and as it happens so often, I rarely feel inclined to spend roughly 35pts on the guy...

Now to our old friend the Rhino! At the beginning of 6th, it seemed to be an endangered species, people proclaiming left right and centre that mech lists were on the down (and to an extent they were right), and Rhinos had been hit by the nerf bat.  However, in my opinion, the situation is quite the contrary! 
Lets look at the stats: For 35pts we get a 11/11/10 vehicle which can boost our Grey Hunters 18" up the board right towards the objectives, where they want to be.  Armour 11 negates most armies' basic weaponry too.  And if they happen to survive past the first turn, they can act as a screening unit, which can be invaluable!  3 HP is also pretty survivable, but with the rise of plasma, still a little tenuous.

In conclusion, currently I am using the Rhino tactic. It has more reliability, and adds a huge amount of manoeuvrability to an otherwise relatively slow army, and can allow a Grey Hunter squad to stay nearby those Thunderwolves.
-Aseldi

No comments:

Post a Comment